84 research outputs found

    Indexed linear logic and higher-order model checking

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    In recent work, Kobayashi observed that the acceptance by an alternating tree automaton A of an infinite tree T generated by a higher-order recursion scheme G may be formulated as the typability of the recursion scheme G in an appropriate intersection type system associated to the automaton A. The purpose of this article is to establish a clean connection between this line of work and Bucciarelli and Ehrhard's indexed linear logic. This is achieved in two steps. First, we recast Kobayashi's result in an equivalent infinitary intersection type system where intersection is not idempotent anymore. Then, we show that the resulting type system is a fragment of an infinitary version of Bucciarelli and Ehrhard's indexed linear logic. While this work is very preliminary and does not integrate key ingredients of higher-order model-checking like priorities, it reveals an interesting and promising connection between higher-order model-checking and linear logic.Comment: In Proceedings ITRS 2014, arXiv:1503.0437

    Resource modalities in game semantics

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    The description of resources in game semantics has never achieved the simplicity and precision of linear logic, because of a misleading conception: the belief that linear logic is more primitive than game semantics. We advocate instead the contrary: that game semantics is conceptually more primitive than linear logic. Starting from this revised point of view, we design a categorical model of resources in game semantics, and construct an arena game model where the usual notion of bracketing is extended to multi- bracketing in order to capture various resource policies: linear, affine and exponential

    Mac Lane's coherence theorem expressed as a word problem

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    manuscrit de 10 pagesIn this manuscript, we reduce the coherence theorem for braided monoidal categories to the resolution of a word problem, and the construction of a category of fractions. The technique explicates the combinatorial nature of that particular coherence theorem

    An Algebraic Account of References in Game Semantics

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    AbstractWe study the algebraic structure of a programming language with higher-order store, in the style of ML references. Instead of working directly on the operational semantics of the language, we consider its fully abstract game semantics defined by Abramsky, Honda and McCusker one decade ago. This alternative description of the language is nice and conceptual, except on one significant point: the interactive behavior of the higher-order memory cell is reflected in the model by a strategy cell whose definition remains slightly enigmatic. The purpose of our work is precisely to clarify this point, by providing a neat algebraic definition of the strategy. This conceptual reconstruction of the memory cell is based on the idea that a general reference behaves essentially as a linear feedback (or trace operator) in an ambient category of Conway games and strategies. This analysis leads to a purely axiomatic proof of soundness of the model, based on a natural refinement of the replication modality of tensor logic

    Three approaches to congruence

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    This paper is concerned with three methodologies to construct a congruence in a language (L, O) among which Frege's specific solution stands. The first construction is derived from Leibniz's principle that indiscernible objects should be identified. The second construction is apparented to Frege's solution by its use of a referential model. The third approach is our own solution to the problem in the framework of rewriting systems

    Categorical Combinatorics for Innocent Strategies

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    International audienceWe show how to construct the category of games and innocent strategies from a more primitive category of games. On that category we define a comonad and monad with the former distributing over the latter. Innocent strategies are the maps in the induced two-sided Kleisli category. Thus the problematic composition of innocent strategies reflects the use of the distributive law. The composition of simple strategies, and the combinatorics of pointers used to give the comonad and monad are themselves described in categorical terms. The notions of view and of legal play arise naturally in the explanation of the distributivity. The category-theoretic perspective provides a clear discipline for the necessary combinatorics
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